ArenaK
Regulated competitive systems
ArenaK is the regulated competitive surface of the AvatarK System. It measures performance under load, emits real-time telemetry, and enforces regulation-aware competition semantics suitable for audited environments.
Performance under regulation
ArenaK treats competition as a controlled protocol: explicit rules, deterministic scoring, bounded actions, and audit-grade event logs. Regulation is enforced as policy, not inferred behavior.
Telemetry as truth surface
Match Orchestrator emits time-series telemetry: latency, drift, stability, fairness signals, and system health. Outputs are treated as governed events.
Cross-layer integration
ArenaK integrates with EmotionK, SETPOINT, and StreamK: physiology-aware load, stability-aware gameplay constraints, and broadcast-safe observability without hype semantics.
Operational posture
ArenaK is infrastructure-grade. It is built for controlled competition loops where outcomes must be explainable: deterministic rules, stable APIs, audit logs, and policy-driven gating.
Client / Player → Match Orchestrator (rules + protocol) → Telemetry Ingest (WS + event stream) → Regulation Engine (constraints + fairness) → Scoring + State (deterministic) → StreamK / Observability (broadcast + audit) ← Outcome (result + trace)